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Posts Tagged ‘Impressions’

Summer Gaming – A Kingdom of Boredom

The Walking Dead: Episode 2 – To chop or not to chop?

Here I am deep into the summer with one major problem. There  has been nothing of enjoyment to play. Honestly, it’s the time of the year where I seem to have the most free time, yet no games are out. I played the next chapter in The Walking Dead but beyond that its slim pickings. So, what I’ve been trying to do is play games which have been on awesome summer deals that I skipped over during the busier times. I’m going to talk about them, and mostly how I’m happy I didn’t pay full price because I simply cannot get into anything. It’s becoming frustrating, but I’ll give some impressions on things anyway.
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Diablo 3: First Impressions

You’ll have to excuse my absence from the blog. I have been very busy playing games, well, for you guys. I mean, I wasn’t really interested in Diablo 3. Diablo 2 was great– any Warcraft game is great– but I decided to play Diablo 3 just for you, the reader…

So here we go. There are a few things I want to mention before we even start Diablo. After the login screen, you will be presented with the In-Game Menu. From here you have a few options to select.

Start/Resume Game – From this option you can start your game or resume a game that you previously left with an unfinished quest. If you are going to log out, try and make sure you have reached a checkpoint. The game will resume according to the last checkpoint reached.

Change Quest – Any previous quests you have completed, you can come back to thanks to this option.

Public Games – Complete some quests with the aid of another player. There is a level lock to these quests. For example, you can’t be level 30 and join a public game with a player who is level 1. However, you are free to join a friend’s game regardless of level.

Auction House – Here you can buy, sell or bid on equipment and items. To redeem the item that you bought, click the Complete tab and you will find a button that says Send to Stash. There will be an option to use real currency, but due to Diablo 3 launch day server issues, the plan to bring that option live has been delayed.

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PlayStation Vita Review

You know, it’s funny, I was under the impression that this year would be quiet. I guess with all the good releases last year, I didn’t have time to think about 2012. Now that we are here, I can’t help but think how good the start of this New Year has been for me, what with a nice new piece of hardware as well as some great software. I’ll discuss the hardware here; you’ll be able to read my impressions on the software soon after.

The PlayStation Vita… Oh, how I thought of you ever since I got my hands on a PSP. The PSP did not bode well with me. The same XMB Media Bar as the PS3, one analog stick, pretty decent size along with a pretty hefty weight, and often graphics equal to the PS One. Do graphics matter? Yeah, I’d say so. Maybe I should say visuals impress me. Saying graphics might make one think I’m impressed with only realistic graphics; in truth, I’m impressed with anything that looks visually impressive, from realistic to cel-shaded. You can say I like my games as I like my women: attractive…  Yeah… I said that… (That’s not to say visuals are all that matters; I just include it as a factor, which can make a game sometimes better or not.)

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The 7 Stages of Mass Effect 3 Grief

April 11, 2012 Leave a comment

With the recently announced plans to extend the ending of BioWare’s Mass Effect 3, I’m left with some thoughts and want to just rant about it….so I’m going to, and you can’t stop me.

Ever since I finished the game, I have gone through all seven stages of grief. The initial shock of those now-infamous last 15 minutes where the game just takes such a radical shift. It felt like this ending was a part of a different game altogether. Then came the part where you had to choose between the three options that would become the final outcome of this series. Did I sacrifice myself to take full control over the reapers, to send them as far into deep space as possible so that they may never be seen from again? Did I choose to jump into the magical green beam that turned all human and artificial intelligence into one combined race, thus negating the entire reasons for the reapers’ existence? Or did I chose to destroy all the reapers and AI in the world, with the caveat that if AI was ever to be re-made they could possibly destroy all life? After being told these options, the first stage of grief was still in effect, except now it had changed to denial. I literally sat there frozen for at least 20-30 minutes, looking at my screen without a clue as to what to do.

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Getting Back in the Groove

It’s been a while. The last time I wrote anything related to gaming was my review of The Darkness 2 almost two months ago. I’m disappointed in myself for not finding the time to write more, but I’m looking to change that.  I’m glad to be back, though, and I look forward to challenging myself to be writing as often as I can and giving you feedback on the games I’m playing. Since I’ve been away for quite some time now I figured I would write a little bit about what I’ve been playing over these last few weeks. This article won’t have any formal reviews, but I’m just going to discuss my impressions on two games I’ve played (and am currently playing).

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Still Alive

You’ll have to excuse our brief hiatus. Life has a funny way of interfering with our most carefully laid plans, which is something each of us here can attest to: Andy’s recently enrolled himself in a community college (and rediscovered the joys of daily homework assignments); Jordan’s been busy at work; I’m recovering from a particularly nasty case of writer’s block (which completely affected my ability to produce any work, much to the chagrin of my ‘dojo compatriots); and Brian’s…well, Brian.

But we’re back now, and we have quite a few interesting things in store for you guys: I’ll be writing some impressions of the PSN sensation, Journey; Brian will be keeping a journal of his thoughts on Xenoblade Chronicles (as will I once my copy of the game arrives in the mail); I’ll be compiling a round table of predictions for Pokémon Black 2 and White 2 (with a special contribution from Serebii of Serebii.net); and Andy and I will collaborate on a review of Trine 2. Expect to see these articles (and more!) in the coming months.

And if that wasn’t enough, I’ll also be heading to E3 this June with a colleague of mine from Nintendojo. While the majority of my coverage will be for them (which I’ll inevitably pimp on here), I’ll do my best to sneak in some other impressions exclusively for Player-2. If there’s a particular game any of you are interested in, let me know and I’ll keep an eye out for it on the show floor!

Bastion Impressions

January 17, 2012 Leave a comment

In preparation for my upcoming essay on Bastion (and to help me gather my thoughts on the title), I will be posting some of my preliminary impressions of the game. You may notice that this post will be more akin to a series of notes than to a formal preview, so I apologize in advance if it appears to be disjointed. I hope it proves to be an interesting read nonetheless!

What strikes me most about Bastion, a title I had only vaguely heard about thanks to the critical acclaim it had garnered, was not its unique visual style (though that is certainly beautiful in its own right), but rather its soundtrack. From the outset, the music displays a clear western influence reminiscent of something like Trigun (and the dusty timbre of the narrator’s voice only reinforces this comparison). This was surprising considering the game’s art does nothing to evoke this imagery, but it adds a unique feel to the adventure and helps differentiate it from any other title I’ve played. What’s even more impressive is how beautiful each piece is, from the guitar-driven title theme to the haunting melody posted below, making it one of my favorite game soundtracks of the past year.

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