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Posts Tagged ‘Adventure games’

Summer Gaming – A Kingdom of Boredom

The Walking Dead: Episode 2 – To chop or not to chop?

Here I am deep into the summer with one major problem. There  has been nothing of enjoyment to play. Honestly, it’s the time of the year where I seem to have the most free time, yet no games are out. I played the next chapter in The Walking Dead but beyond that its slim pickings. So, what I’ve been trying to do is play games which have been on awesome summer deals that I skipped over during the busier times. I’m going to talk about them, and mostly how I’m happy I didn’t pay full price because I simply cannot get into anything. It’s becoming frustrating, but I’ll give some impressions on things anyway.
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Track of the Week: “Eryth Sea” (Xenoblade Chronicles)

When it comes to music in video games, RPGs are usually up there with the best of them. Be it memorable battle or boss music, the music from your favorite town or zone, or that from a certain section of the game that carried some weight with you, the music in RPGs tends to stick with you long after you stop playing the game. Xenoblade Chronicles is the current RPG I’ve been finding myself getting lost in, and it is definitely up there in terms of the amazing quality (and quantity) of music that I certainly will not be forgetting any time soon. Since writing an article about every piece of music that I enjoy from this game would take just about as much time as I have put into the game itself (currently clocked in at 120 hours…..shut up, it’s a long game), I think it would be best to pick the one piece that I found myself not only going back to the game to listen to, but also going on YouTube to hear.

To keep this spoiler-free, this song is from a zone that’s a good 20-30 hours into the game itself. The music hits a strange note with me. At different points in the song, it switches between a sort of haunted feel when the string sections are dominating the score, to a more calming feel when the piano is introduced and takes up the melody by itself. It’s a nice contrast that also fits well with the zone it is played in. It’s a very beautiful area, one that is also full of contrasting elements. Like its theme, the zone has both a calming and a haunting feel to it. Its calming features come from the fact that it is made up mostly of water, with a couple of islands washed with the simple colors of foliage and beaches. It is also haunting in the way the floating islands cover the eponymous sea. There is also a massive city in the distance that has a design unlike anything seen in the game to this point, giving it a very surreal feeling when you first lay eyes on it. The zone itself helps elevate the music due to how well they mesh together, making it become all the more memorable not only because of its stunning visuals, but also in the way it makes what might normally be good, simple background music into one of the better pieces of gaming music that I can say I have ever heard.

The Walking Dead: Episode 1 Review

The Walking Dead: Episode 1 is the latest episodic adventure from Telltale Games. Based more on the comic book series than the television show, you take on the role of Lee Everett, a former history teacher (and new character to the series) whose fate you will be responsible for throughout Telltale’s budding saga.

Being a huge fan of the Walking Dead television series piqued my interest greatly in Telltale’s game. A world invaded by zombies that places an emphasis on the survivors’ emotions rather than just seeing how many zombies one can kill is interesting.  The Walking Dead video game promises to be the same way, where instead of killing waves of zombies, you find yourself interacting with survivors and seeing the fear and emotional toll this horrific event has on them. The game does a good job with this, giving you dialogue tree choices much like an RPG would. Your choices affect just how others will both view and react to you, as well as how certain situations (both in this game and in future episodes) will play out.

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Chronicling Xenoblade: An Ongoing Review, Part 1

It’s no secret that Xenoblade Chronicles may very well be the last big Wii game (both in terms of scope and importance) to hit the console before it is inevitably pushed aside for the next generation, so I thought it’d be a fitting tribute of sorts to record my thoughts on the game as I delved ever deeper into it. Like 1UP’s coverage of Star Wars: The Old Republic, this feature will be written in lieu of a traditional review (as Xenoblade is simply too large to properly critique in a single article) and will detail my journey through the game’s storyline. I’ll try to keep spoilers to a minimum so as to not ruin the experience for anyone who wishes to play it for themselves, but given the very nature of this exercise, it’s inevitable that a few will slip through the editing process. That being said, I hope you’ll stick with me over the course of the next month or so as I make my way through Nintendo’s sprawling techno-fantasy, which is shaping up to be one of the finest RPGs the company has ever published.

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To Whom It May Concern

February 15, 2012 Leave a comment

I purchased Dear Esther on a whim today (having read Eurogamer’s thoughts on it earlier this morning), and I must say I’m really impressed with it. I’m not normally one to fawn over indie titles (in truth I think they frequently sacrifice substance for style), but this particular game (if it can indeed be call that, so thoroughly does it test the limits of the medium) deserves special recognition for its startling originality and its unflinching vision.

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