Archive for the ‘Reviews’ Category

Spec Ops: The Line Review

Spec Ops: The Line is a squad based third person shooter. Sounds familiar, doesn’t it? How this game is different though is that it promises a much deeper story than your typical military shooter. Hard moral choices and the darker parts of warfare are what is supposed to set this game apart from the crop. How does this ambitious route on your typical military third person shooter play out? Spec Ops: The Line delivers on the promise of story, and provided an enjoyable gameplay experience with a new environment as well.
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Max Payne 3 Review

Finally, a new Max Payne game is upon us. Sporting a new developer in Rockstar, taking over for Remedy, Max Payne comes into this current generation with great promise. I mean, Rockstar has made some of the greatest games I’ve played this generation. They had publishing duties on the first two games and now are fully in charge. Max Payne 3 definitely feels like a Rockstar game, with gritty and depressing themes all over it, but does it have what it takes to please old Max Payne fans while adhering to a new generation of gamer? Does this new dark direction for Max pay off?

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Tom Clancy’s Ghost Recon Future Soldier Review

June 18, 2012 1 comment

Tom Clancy’s Ghost Recon Future Soldier is a third person tactical shooter from Ubisoft. It’s been almost six years now since a Ghost Recon game has been out. The original games on this generation of platforms provided great 3rd person gameplay with robust online offerings. Their graphics were spectacular at the time. They really showed what the Xbox 360 was made of both technically, and from an online perspective. So, how does the long awaited return play out?
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The Walking Dead: Episode 1 Review

The Walking Dead: Episode 1 is the latest episodic adventure from Telltale Games. Based more on the comic book series than the television show, you take on the role of Lee Everett, a former history teacher (and new character to the series) whose fate you will be responsible for throughout Telltale’s budding saga.

Being a huge fan of the Walking Dead television series piqued my interest greatly in Telltale’s game. A world invaded by zombies that places an emphasis on the survivors’ emotions rather than just seeing how many zombies one can kill is interesting.  The Walking Dead video game promises to be the same way, where instead of killing waves of zombies, you find yourself interacting with survivors and seeing the fear and emotional toll this horrific event has on them. The game does a good job with this, giving you dialogue tree choices much like an RPG would. Your choices affect just how others will both view and react to you, as well as how certain situations (both in this game and in future episodes) will play out.

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Chronicling Xenoblade: An Ongoing Review, Part 1

It’s no secret that Xenoblade Chronicles may very well be the last big Wii game (both in terms of scope and importance) to hit the console before it is inevitably pushed aside for the next generation, so I thought it’d be a fitting tribute of sorts to record my thoughts on the game as I delved ever deeper into it. Like 1UP’s coverage of Star Wars: The Old Republic, this feature will be written in lieu of a traditional review (as Xenoblade is simply too large to properly critique in a single article) and will detail my journey through the game’s storyline. I’ll try to keep spoilers to a minimum so as to not ruin the experience for anyone who wishes to play it for themselves, but given the very nature of this exercise, it’s inevitable that a few will slip through the editing process. That being said, I hope you’ll stick with me over the course of the next month or so as I make my way through Nintendo’s sprawling techno-fantasy, which is shaping up to be one of the finest RPGs the company has ever published.

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Uncharted: Golden Abyss Review

Uncharted: Golden Abyss is arguably the showpiece for the newly released PS Vita. It promises to feature a PS3-like experience in the palm of your hand. Does it live up to the hype, though? While the PS Vita version of Uncharted looks and sounds the part, some tacked-on features hold it back from truly being masterful.

First, let’s just get the graphics out of the way. Simple enough, they nailed them. While yes, Uncharted 3 may look better, for a handheld game, Uncharted: Golden Abyss is mind-blowing. Everything from character models, lighting, the scenery, and texture work looks top notch here. This could easily be confused with most PS3 titles out there. It’s simply amazing that I was holding a game this good-looking in the palms of my hands.

So yes, the graphics meet and even exceed expectations, but what about the gameplay? Doing normal Uncharted things like shooting and climbing feel absolutely fine with the Vita. The dual analog sticks make you feel right at home with the combat, and climbing is just as it is in the rest of the series. A nice touch for climbing is the ability to drag your finger across a path you want Drake to travel using the touchscreen. It’s a nice feature to speed up those longer climbing segments. Speaking of the touchscreen, this is where Golden Abyss gets a little out of control. It seems the developers went out of their way to make sure you’re using the touchscreen, and the back touch pad, of the Vita far too often.

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PlayStation Vita Review

You know, it’s funny, I was under the impression that this year would be quiet. I guess with all the good releases last year, I didn’t have time to think about 2012. Now that we are here, I can’t help but think how good the start of this New Year has been for me, what with a nice new piece of hardware as well as some great software. I’ll discuss the hardware here; you’ll be able to read my impressions on the software soon after.

The PlayStation Vita… Oh, how I thought of you ever since I got my hands on a PSP. The PSP did not bode well with me. The same XMB Media Bar as the PS3, one analog stick, pretty decent size along with a pretty hefty weight, and often graphics equal to the PS One. Do graphics matter? Yeah, I’d say so. Maybe I should say visuals impress me. Saying graphics might make one think I’m impressed with only realistic graphics; in truth, I’m impressed with anything that looks visually impressive, from realistic to cel-shaded. You can say I like my games as I like my women: attractive…  Yeah… I said that… (That’s not to say visuals are all that matters; I just include it as a factor, which can make a game sometimes better or not.)

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